

Here is where you're going to want to make a choice - that choice depends entirely on your circumstance. Click Apply and Close at the top right corner of the table - you are done with this table!

This distinction will be important to note shortly.Įxamples of non-modified (top) vs modified records (bottom):ĩ. This implies that the record has been changed from its original value, and is now considered "modified". Once you have changed your desired lord's voicegroup, you will notice that it is now highlighted a yellow/orange colour. So I scrolled down to find Nor_Marauder_Chieftain (should be Record #91) and I changed its " audio_voiceover_actor_group" column to wh_main_vo_actor_Chaos_MarauderChieftain to accommodate that change. I have edited the Marauder Chieftain's voiceover actor group to the legacy voicegroup that existed before the Norsca update. Usually there is a dropdown that can list all the potential choices that can be used - they are fairly intuitive, but again, some may be somewhat vague - play around and see! For your corresponding lord's record, change this column's value to whatever you want the new lord to sound like. Once you have found the correct record for your desired lord, find the column called " audio_voiceover_actor_group"ħ. Scroll through and find the lord or unit that you'd like to make changes to (or you can also filter for it - however CA got creative with some of their naming conventions so your mileage will vary).Ħ. Double click on the only result to open itĥ. At the top of it, search for " agent_subtypes" ( CASE SENSITIVE)Ĥ. This ranges from units to settlements on the map - all the minute details can be found in these tables - it's just a matter of finding what they are and how to tweak them :-)įor what we're trying to do, we will only need two tables - Agent_Subtypes and Start_Pos_Characters.ġ. The Database Editor allows you to view the different assortment of tables that are used by the game to describe what is in it, and what it does.

For this initial portion, select Database Editor: Dave Scroll down to find the Assembly Kit for Warhammer IIĥ. If need be, make sure Tools are checked to show in the list of gamesģ. Let's start by opening up the Assembly Kit:Ģ. any sort of general that is not a Legendary Lord/unique that is recruitable will fit this bill), then maybe this will not be as much of a problem. If the lord in question you are editing for is generic (think Empire Generals that you can recruit, or Marauder Chieftains, or. It can potentially make your entire mod pack incompatible with MANY good mods (ex: Mixu's Lords). It is the one you'll probably be hearing the mostĢ. As stated in the overview, this section will cover arguably the most important part of the voice pack changing process - this is the case for two reasons:ġ.
